Easthaven

Easthaven
“Blood runs deep.”
Capital: New Blenel
Population: 1,800,000(43 % Human, 15 % Elves, 10% Dwarves, 10% Gnomes, 6% Halfling, 6% Other)
Exports: Wine, Iron, Ships, Precious Stones.
Languages: Common, Elven

Easthaven is a country divided between a high-class society and Viking raiders with rich tradition. The northern portion of the country holds the capital, New Blenel, while the south houses small villages and camps for barbarian tribes who make raids on the Ludenean Principalities.
While the original people to live in Easthaven where barbarians, vampirism led to an organized and powerful society with a grip on economics and nobility. While vampires were once seen as leaders, the movement of slaves from the Ludenean Principalities brought the faith of Pallum, and the people began to hunt vampires.
Northerners are made of old money, spending their time on things like fashion and trends, while those on the Norric Strait believe in tradition and practicality. A council of elders rules the official nation, with representatives from various families making the decisions for the people. There are currently no representatives for the Norric.
While there has been no declaration of war from Easthaven, emotions are tense due to the constant raids and some believe that vampires still run the country from the shadows, trying to get revenge on the powerful Ludenean Principalities.
Easthaven has no standing army, instead relying on their city watches to militarize. Easthaven does keep the world’s largest naval group, however. A band known as The Fodder patrols the coasts, led by only the most elite sailors, and the powerful Captain Besan Chant.
Industries
Members of the Easthaven aristocracy continue to avoid actual labor, instead renting out their mass amounts of land. Slaves serve as the backbone of the country, continually mining iron and gems. Members of the barbarian tribes profit mainly by raiding, but they do raise some crops and occasionally have vineyards.
The middle class of Easthaven is made primarily of shipwrights and sailors who catch a variety of lobster and fish. Many of the Easthaven sailors work on ships that port goods between King’s Reach and the Ludenean Principalities.
Peoples
One-Hundred and Forty-three families are represented by members of their own bloodline in the council. Of these families, a few are of particular note. Council members are recognized by their colorful and patterned sashes. It is a crime for someone who is not a member of the Council to wear a sash.
All of these families are recognized by name and often viewed with more respect. Families usually keep a close eye on their members, just to prevent a poor image. Occasionally a member will find a reason to leave the civilized portion of Easthaven. These family members are able to call in favors that have to do with their security, but the family doesn’t care if the member accomplishes what they set out for or not, just that the family name is kept clean.
Juggling is considered one of the most respectable means of entertainment, and many children get private juggling lessons.
In terms of public education, most children learn a trade through traditional apprenticeship. Common learning including language is taught by the heads of house. Blood ties are key is Easthaven.

Easthaven

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